package Shaders 
{	
	import flash.events.Event;
	
	public class ShaderManagerEvent extends Event 
	{
		public static const COMPLETE:String = 'COMPLETE';
		
		private var FData:UserShader;
		
		public function ShaderManagerEvent(AType:String, AData:UserShader, ABbubbles:Boolean=false, ACancelable:Boolean=false) 
		{
			super(AType, ABbubbles, ACancelable);			
			FData = AData;
		}
		
		public function get Data():UserShader
		{
			return FData;
		}
	}
}